

Wiki is very interesting, at times.ĪLLEN: Yeah, well if you want to go back that far. KRISTEN: That’s what I was referring to also. Can you talk about all the studios working on this, far beyond just the one name that you sometimes see reading a headline? Talk about who’s actually making the game and who’s made it throughout all of the years?ĭAVID: You want to talk about the inception, since it was the studio of Allen Blum right at the… I think that might be new to some of our listeners. The game design has advanced so much over the past 10 years you know, a lot of updates were made and we tried to keep the same level of intensity and action, while trying to do things the correct way, the modern way.ĮLIZABETH: Gearbox isn’t the first studio to work on this. Things have progressed.ĭAVID: I think the main things that have stayed the same are Duke as a character and the general plot and outline of the game. What you were saying about the truck, that vehicle you were talking about in the beginning that had about-what 2 polys or something like that?ĪLLEN: Yeah, it was a basic jeep and it had a flat, so you could find a tire and put it on.

Had the game come out when it was supposed to originally, it wouldn’t have been anything like it is now.ĪLLEN: Well it would have been Duke 8 or something… JOE: It has a benefit to the dev time, you can do some much better things. So yeah luckily with the tech advancing we could do a lot better…. It’s far more immersive than what it could have been, way back then. Now we have a huge monster truck and you can destroy things. Like initially in the Quake powered stuff we had a jeep you could drive, but it was more like a person walking through space. Can you say whether your vision and desires from back then are very, very different from what they are today? How did that change and morph?ĪLLEN: Well luckily as consoles came out and computers got faster and there was better and better tech, we were actually able to improve a lot of things. JOE: So Al’s just talking for all four of us, huh?ĮLIZABETH: So there were initial designs and initial desires, technology, time and goals and personnel changed a lot over the years. KRISTEN: We would just recite what Al told us. JOE: Al was there from day one with the first Duke game, so there’s not a lot to add to that. Over the years, just reiterated on that figured out all of the details, what specific places Duke would want to go to, things he would do and stuff like that. Then with George Broussard we kind of set out the overall plot of the game figured out it should be in Vegas what Duke should do, what type of places you should go to, stuff like that and just went from there. So in ’97 Todd Replogle and I started with the Quake engine and concepting stuff out and getting things working seeing what the tech could do, things like that. Can you shed some light on how Duke Nukem Forever started as a concept and how it progressed and morphed over the years into what it is today?ĪLLEN: As a concept, we started after Duke 3D and Duke 3D did really well we did the expansion pack for that and everyone liked that so we decided to do a sequel, of course.
#PIRANHA GAMES DUKE NUKEM FOREVER SOFTWARE#
JOE: Joe Siegler, community manager for Duke Nukem for Gearbox Software.ĬHRIS: Chris Faylor, Gearbox Software community manager.ĮLIZABETH: So during our intro podcast, we talked very briefly about who Duke Nukem is and his history but today we want to give more history to the companies, the franchise and Duke Nukem Forever itself.

KRISTEN: I’m Kristen Haglund, a managing partner. I work at Triptych doing level design and everything.ĭAVID: I’m David Riegel, president of Triptych. First, let me let the guys and gals introduce themselves to you, and then we’ll begin our roundtable discussion.ĪLLEN: My name is Allen Blum. I’m Elizabeth Tobey, and today I’m back with some of the team from both Triptych and Gearbox to talk about the very long and storied history of this game. PODCAST TWO: THE HISTORY OF DUKE NUKEM FOREVERĮLIZABETH: Welcome to the second episode of the Duke Nukem Forever podcast series.
